Sci-fi 3D art for games: 4 main mistakes you should avoid
Creating a video game is not a simple task, it is a time and effort-consuming, and challenging process. It takes a team of developers, designers, 2D 3D artists, project managers, and producers to work hard to deliver a high-quality and lucrative game that will reach the top. As long as the gaming industry keeps expanding at high speed, the market gets highly competitive. Once players open the store, they can see a huge variety of games – to any taste. The wider the range of options, the harder it is for a gamer to make a choice. In such conditions, the team that is responsible for the game development must make sure the final release is bug-free as well as visually appealing.
Today due to applying top-notch technologies and modern approaches in game development, games can be a real work of art. Players can see and even interact with very realistic characters, objects, environments, and so on. To attract players, the quality of game graphics should be at a really high level now – whether it is 2D or 3D animation.
Talking about sci-fi 3D art, we should point out the current crazy popularity of this genre. Creating sci-fi characters and environments requires a good deal of knowledge and expertise. On one hand, it is the flight of fantasy, but on the other hand – everything must still look quite realistic. That is the challenge sci-fi 3D artists face!
Well, in the process of work artists need to deal with many other difficulties before they are ready with an excellent result.
4 mistakes of creating sci-fi characters
We asked Moonmana 3D artists about the common mistakes they faced during sci-fi characters and environment creation. Below we’ve gathered these useful tips and tricks which will help you to avoid critical mistakes and predict possible difficulties in the future. Take a closer look at the list of several common mistakes in sci-fi scene creation our top experts have compiled:
2.Losing the balance of good storytelling and credible science.
3.Even if it is a sci-fi scene, common physics rules will make it realistic.
4.Not knowing the background.
Now, let’s make it a bit clearer for you along with the details.
We are talking about a way too simple and insufficient creation of certain objects, mechanisms, or scenes. In plain language, all the mechanisms and objects that exist in the world are set up according to some rules. They have certain physical properties, and they connect and interact with each other. Some object is attached to another, or some object makes another one rotate, move, etc. Let’s take a door as an example. But it’s not just a door. There are a few more important elements – hinges are attached to it, the door is attached to the wall by the hinges, and the hinges themselves are also divided into two parts, one of which spins on the second. What if this is ignored? You will get a door hanging in the air near the doorway. Frankly speaking, this won’t look good, will it? The same with sci-fi 3D art – each scene must be thought out well from an engineering point of view. It’s necessary to check whether objects separately function as they are supposed to as well as interact with each other. One more thing concerning this point – sci-fi characters can be created and added at various levels of game development. It could be done either in the early stages when there is only a general concept, or later when they are added to an already existing functioning world. This makes a difference, too.
In case you are developing a sci-fi game and looking for a creative, experienced, and reliable team of 3D artists – you’ve come to the right place! In Moonmana, we have provided high-level 3D game art outsourcing services across the globe since 2008. Contact us to discuss your project requirements and – we are open to cooperation.